Wave is a Metaverse Company Delivering The Best of Live Music, Gaming & Broadcast Technology To Fans

Source: Wave

Wave is a Metaverse Company Delivering The Best of Live Music, Gaming & Broadcast Technology To Fans

Table of Contents

Guetta To Chainsmokers

One sector the Metaverse is going to have far-reaching influence on will be in the hosting of interactive live virtual concerts.

Already we can witness these spectacles grow in popularity with concerts hosted in the Metaverse by the likes of DJ David Guetta, Travis Scott and The Chainsmokers. And, while these concerts weren’t perfect in terms of delivery or user experience due to the technology currently available, they just go to show where we’re headed.

Taking us to that point sometime in the future are entertainment technology companies like Wave. Based in Los Angeles, California, Wave was founded in 2016 by Adam Arrigo, Clarke Nordhauser and Aaron Lemke to bring people together through virtual entertainment.


Hosting shows called “Waves” that enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world, these live, interactive and immersive shows are unprecedented in their execution, blending the best of live music, gaming and broadcast technology to transform the live music experience. Live-streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox, Wave is the best option currently out there to view interactive live virtual concerts.

To date, Wave has hosted virtual concerts by Justin Bieber, Pentakill, Dillon Francis, Alison Wonderland, Lindsey Stirling, The Weeknd, John Legend, and others — with more exciting concerts in the pipeline.

Adam Arrigo is Wave’s CEO and Co-Founder. Passionate about building radically new experiences at the intersection of music, games and technology, Arrigo has been lucky enough to work on other projects besides Wave like Ditty, Rock Band 1–3, The Beatles: Rock Band, Dance Central 1–2, Fantasia: Music Evolved, Harmonix Music VR, and more.

He can also boast of collaborating with Steven Spielberg and Warner Bros on the movie Ready Player One.

Arrigo obtained a BA in English and Multimedia from Tufts University.

Aaron Lemke is the company’s Co-Founder and Chief Creative Officer at Wave. Lemke is a musician and designer focused on using technology to empower musicians and build new forms of creative expression.

Lemke has nine shipped VR titles since he started during the Rift DK1 days back in 2012. Prior to Wave, when others were jumping into VR to make arcade and other genres of games, Lemke started his first company, Unello Design, which created VR games that explored the potential of VR as a tool for transcendence, relaxation and contemplation, including Eden River, Waking Man and Zen Zone.

He is a 30 Under 30 recipient, three-time Proto Awards nominee for Best Score and a member of the VRDC advisory board with a BA in Psychology from The University of Texas at Austin.

Though no longer actively involved with Wave, Clarke Nordhauser is its third Co-Founder who helped creatively define the product from inception and assisted in many roles including art direction, interaction design, worldbuilding/level design, environment art, marketing and branding. He assisted the company from the ground up from raising venture capital to key talent acquisitions in art roles and user-generated content.

The financial story of the startup is as successful as everything else so far, with Wave having raised a total of $42.5 million in funding over seven rounds, giving it the necessary funds to compete and lead in the entertainment technology arena by delivering fantastic live music and gaming together into groundbreaking virtual entertainment experiences for the Metaverse.

This company is one to watch!

James Dargan

James Dargan

James Dargan is a writer and researcher at The Metaverse Insider. His focus is on the QC startup ecosystem and he writes articles on the space that have a tone accessible to the average reader.

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